![]() Targets all opponents (was only usable by Darkrai in Generation 7)Ĭannot affect pokemon with the Soundproof abilityĬan only inflict Sleep on an opponent via the move Sleep Talk if the user is asleepĬan only target the user and will always last 2 turnsĬannot affect pokemon with the Overcoat ability, those holding the Safety Goggles item, or Grass-types ![]() The Sleep counter mechanic for Sleep Talk and Snore were integrated into the real Sleep counter, though possesses the same effects from the perspective of the player, meaning no visible change was noticeable to most. RELATED: The Best-Performing Pokemon In Competitive Play Sleep In Generation 4 Pokemon Games The moves Sleep Talk and Snore will slightly increase how long a pokemon stays asleep if used by a sleeping pokemon, however, this was weirdly implemented and this mechanic operates on a separate counter than the real Sleep counter. In an unfortunate change, wild pokemon are now able to flee when asleep, making catching roaming legendaries more difficult than before. The minimum duration of Sleep was increased, so the new possible duration is between 2 to 5 turns. It is also worth noting that wild pokemon cannot flee while they are asleep, making Sleep-inducing moves excellent for aiding in the capture of the roaming legendaries Raikou, Entei, and Suicune. The maximum duration of Sleep was reduced to 5 turns as to slightly decrease its power and usage, plus pokemon that awaken from their slumber will be able to move on the same turn, preventing the aggressive sleep-cycling that was abused in the Generation 1 games. ![]()
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